Violet Bus cabin

The cabin is the strip of buttons under the reels. It is the part that stays put while Wine Valley turns into a night room or a kitchen. Learn it once on an open title — Wine Valley is the easiest, because it does not ask for an account — and the rest of the series is the same strip in a different room.

Spin plays one round. The plus and minus around the stake change how many virtual credits that round costs. A meter shows what the game still has. If the meter runs low, the game can top the counter up by itself. That top-up is still not money, and it is not the daily claim on your account. Do not wait on the account page for the meter to refill. Do not wait on the meter for your XP to move. They are different counters.

Stake

Stepping the stake up does not buy a better chance, and this page will not pretend it does. The paytable inside the game is where that title scores matching symbols, in the same virtual credits the stake is denominated in. Raising the stake raises the number on a win and the number on a loss inside that meter. It does not create a balance you can withdraw. If the word “bet” appears on the control, it is the cabinet’s word for that stake. Hbleiken does not hold the credits.

Start on the lowest step for the first pass. One spin, then the paytable, then a decision about autoplay. That order keeps the cabin from becoming a blur of repeated rounds before you know what the button did.

Autoplay

Autoplay queues a batch of spins. Use it only if you are watching. There is no reason to leave it running in a tab you are not looking at: the credits do not become anything, and the XP cap from plays is one hundred points a day anyway. Autoplay does not know you are waiting for a scatter. It will not stop because a bonus “should” have landed. If that thought is why the batch is running, stop it and close the frame.

Play XP, when you are signed in, is recorded by the desk as you open and play. It is 5 points a play until the daily cap. Autoplay does not multiply that. It also does not get a separate cap. Twenty recorded plays fill the 100. Further spins still happen. They do not keep feeding the level bar.

Sound and closing

Most builds include a mute control on the same strip. If a title is loud in a shared room, mute it before you raise the system volume. The desk’s close button sits on the panel around the game, not inside the cabin. Use that, or Escape, to leave. Closing the panel stops the view. The meter stays in the game’s own storage on the device until you clear site data.

Back to the series. The pictures those buttons act on are in the symbol note.

Open the lobby